Take-Two bookings climb on franchise strength
📈 Take-Two Interactive reported fiscal-year net bookings of $6.72 billion for the year ended March 31, 2026, representing a 19% increase from the previous year.
💰 Net revenue rose to $6.66 billion, driven primarily by live services, mobile gaming, and long-running premium franchises.
🔄 Recurrent consumer spending accounted for 78% of both net bookings and net revenue, highlighting a shift toward continuing player engagement.
🏀 NBA 2K25 and NBA 2K26 were major contributors to performance, reflecting the strength of the basketball franchise in sales and in-game spending.
🎮 Grand Theft Auto Online and GTA V continued to generate substantial revenue more than a decade after the original release of GTA V.
📱 Zynga's mobile games contributed nearly half of annual net bookings, with titles like Toon Blast and Words With Friends leading growth.
📊 Mobile gaming accounted for 49% of total net bookings, while PC and other platforms made up 40% and console 11%.
📉 Fourth-quarter net bookings were flat at $1.58 billion compared to the prior year, though net revenue increased to $1.68 billion.
💸 The company posted a full-year net loss of $298.2 million, or $1.62 per share, which was a sharp improvement from the previous year's $4.48 billion loss.
🚀 Management forecasts net bookings between $8.0 billion and $8.2 billion for fiscal 2027, anchored by the Grand Theft Auto VI launch.
📅 Grand Theft Auto VI is scheduled for release on November 19, 2026, on PlayStation 5 and Xbox Series X|S.
🎯 The upcoming GTA VI launch is expected to anchor record operating performance given the franchise's commercial weight and cultural reach.
🗓️ Take-Two's release pipeline includes NBA 2K27 in September 2026 alongside titles from 2K, Zynga, Ghost Story Games, CSR 3, and Top Goal.
🎬 A new BioShock title and Project ETHOS are part of the future slate, though specific release timings have not been fixed yet.
🏆 GTA V has sold across three console generations and remains one of the most profitable entertainment products in history.
🔄 The industry trend shows publishers relying on live-service ecosystems and annual sports franchises to smooth revenue between blockbuster releases.
- Take-Two Interactive reported fiscal-year net bookings of $6.72 billion, representing a strong 19% year-over-year increase from $5.65 billion.
- Net revenue rose to $6.66 billion, driven by sustained demand for key franchises including NBA 2K, Grand Theft Auto, and Zynga's mobile portfolio.
- Recurrent consumer spending became the central engine of growth, accounting for 78% of both net bookings and net revenue through virtual currency and in-game purchases.
- NBA 2K26 and NBA 2K25 were major contributors to performance, reflecting the enduring strength of the basketball franchise across full-game sales and in-game spending.
- Grand Theft Auto Online and Grand Theft Auto V continue to generate substantial revenue more than a decade after GTA V's original release, demonstrating exceptional durability.
- Zynga's mobile games added significant growth, with titles like Toon Blast and Words With Friends helping mobile account for nearly half (49%) of annual net bookings.
- Management forecasts a step-change in scale for fiscal 2027, expecting net bookings between $8.0 billion and $8.2 billion.
- The upcoming November 19, 2026 release of Grand Theft Auto VI is expected to anchor record operating performance on PlayStation 5 and Xbox Series X|S.
- Take-Two's full-year loss narrowed sharply from a previous year's $4.48 billion deficit to $298.2 million, indicating improved profitability despite impairment charges.
- The fourth-quarter loss further contracted to $59.5 million, or 32 cents per share, showing continued financial stabilization.
- The company posted a full-year net loss of $298.2 million, or $1.62 per share, despite significant revenue growth.
- Fourth-quarter net bookings were broadly flat against the same quarter a year earlier at $1.58 billion, indicating stagnation in that period.